Development of a model of human EBV — biomechanics, anatomy?

Muscle and motion, biodigital human some examples.
How difficult is this to implement and what tools? The goal is to show the biomechanics of motion during the exercises and also to be able to clearly see the involved muscles. In General, the skeleton and muscles, more nothing.
I understand that three.js fit, but so far that 3d rendering not concerned, but never later. However, how difficult the implementation tasks in time, I do not know, so ask.
June 26th 19 at 14:19
1 answer
June 26th 19 at 14:21
To what degree of detail?
"Stick, stick, ogurechik - that man came out"?
Or full 3D model down to the hairs on the skin?
Bones and muscles - the goal is to show the mechanics of the movements and muscles involved in the exercise, for example squats, pull-UPS etc
In principle, the examples that I wrote, it is done. - ryleigh27 commented on June 26th 19 at 14:24
: you really think that people care what you have written, not in the form of links or pictures and someone will rush to check what you have there "hereunder in the examples"? People are lazy. - collee commented on June 26th 19 at 14:27
A: 17 units of complexity - collee commented on June 26th 19 at 14:30
instead of view, it is better to write a comment about the fact that people are lazy... I'm not forcing anyone to watch anything and reply, not interested..come on - ryleigh27 commented on June 26th 19 at 14:33
if you really want an answer to your question, not just an exercise in typing on the keyboard - please formulate your question correctly. - collee commented on June 26th 19 at 14:36

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