Moving a 3D model around the stage in a collision?

Hi all, there was here such question: when a character encounters a 3d model, then how would she flees from him. How to fix it?
Here the properties of this 3d model
as game object
3e03c24690d64355bfe90b9f7990383f.JPG
as 3d models
5c4a0c83ecec4ed9b411e8dea09f75d2.JPG
and yet, the model itself is kind of strange imported - as it should be?
bdd4b4fc9c8447e2a107dc3773e47af6.JPG
July 2nd 19 at 13:07
1 answer
July 2nd 19 at 13:09
Solution
Smoke setting Rigidbody. Variants there are several solutions which will suit you gameplay - is unclear.
You can throw a Rigidbody at all - it is quite possible that it is not needed.
It is possible to increase the mass Rigidbidy.
You can include a kinematic Rigidbody.

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