Moving a 3D model around the stage in a collision?

Hi all, there was here such question: when a character encounters a 3d model, then how would she flees from him. How to fix it?
Here the properties of this 3d model
as game object
as 3d models
and yet, the model itself is kind of strange imported - as it should be?
July 2nd 19 at 13:07
1 answer
July 2nd 19 at 13:09
Smoke setting Rigidbody. Variants there are several solutions which will suit you gameplay - is unclear.
You can throw a Rigidbody at all - it is quite possible that it is not needed.
It is possible to increase the mass Rigidbidy.
You can include a kinematic Rigidbody.

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