Defense game intercepts WINAPI how to be?

Defense game intercepts the WINAPI.
I want to make autoclicker for the game, but:
Does not respond to the message about pressing the keys C/o PostMessage/SendMessage.
Not pressed the mouse using mouse_event and PostMessage.
The problem is because of the protection it's 100% explained.

Is there a way to bypass the interception WINAPI functions?
July 2nd 19 at 17:48
2 answers
July 2nd 19 at 17:50
The problem is because of the protection it's 100% explained.

How? Disassemble and decompiled? Then to "patch" neighborhood, that is simply break the protection, it is easiest to do this by editing the actual executable file, but you can "launcher" to write, which will load it into memory, make changes and perform.

Is there a way to bypass the interception WINAPI functions?

The best way to get around the intercept - to unsubscribe from autoclicker, if the game online it is generally better simulated network requests, if not, the same principle as with "patch" in any case, give much more.
July 2nd 19 at 17:52
WINAPI
SetCursorPos
SendInput
Unfortunately does not work - gardner86 commented on July 2nd 19 at 17:55

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