How to assign parameter meshu from the script?

How to assign parameters and Calculate Normals -- Smoofing Angle -- 60 ff04bc5e9bd9418f9768f871600a0e95.jpg meshu from the script?
July 2nd 19 at 17:49
1 answer
July 2nd 19 at 17:51
If the mesh is created in runtime, it does the best thing you can do is to call a Mesh.RecalculateNormals. Or you can write your own algorithm. The options you pointed out, exist only in the editor and are available through the ModelImporter.
that must include an algorithm at runtime? - modesto43 commented on July 2nd 19 at 17:54
: I have no idea, it's unitive developers need to ask what they have for the algorithm in the editor is used. - litzy commented on July 2nd 19 at 17:57

Find more questions by tags Unity Game EngineC#