Where to esteem about creation of artificial intelligence?

Fit into russianaicup.ruwrote an expert system of decision-making, doprev a file example "Quick start". The bot runs, shoots and even wins. But that's not it, I want the bot made the decision on his every move, feel, knowledge of mathematics is not enough just to find a source of information for all this))for Example now before me a particular problem to teach the bot to avoid obstacles on the way to the goal.
July 2nd 19 at 17:59
2 answers
July 2nd 19 at 18:01
Solution
On aigamedev.com there are many good articles. Another view related website nucl.ai.
July 2nd 19 at 18:03
Solution
Diffraction obstacles has little relation to the AI is more towards LocalObstacleAvoidance should look.
In General, Google "tree of conduct", "Behaviour tree"
Yeah, thank you) I know the difference, so wrote a games artificial intelligence, which is more of an "imitation" of the present) - lula_Glover85 commented on July 2nd 19 at 18:06
See if you unit is running from point a to point b and suddenly in the middle of the path of his colon, and he chooses a workaround is not in terms of the game situation - roughly speaking, the shortest - that is not AI in any sense. But if the unit assesses the situation and considers that such left around will be safer, but the right is shorter, and makes a decision based on the state of the game world and situation - it is quite AI and behavior tree then just need. - nicklaus commented on July 2nd 19 at 18:09
: Yes, I agree with You, for me, just AI and machine learning with all sorts of deep learning-AMI merged together already. - lula_Glover85 commented on July 2nd 19 at 18:12

Find more questions by tags Development of games