How to develop a mobile game by the hands of outsourcers?

Good day, friends!
A little Preface that I would be much did not fall foul of fruits and vegetables in the comments.

I am not a programmer, but the terminology is quite a deal.
I want to own for the future to make up a little how-to on creating mobile games and apps. Be famous and rich, be sure to implement it. And now with the help of community you want for yourself and other readers to make a plan for the implementation of such an ambitious goal :)

Imagine that I am a novice publisher, I want to make a clone of the game which already exists (I'm a novice and unique ideas I don't have or I can't formulate them, because we plagiarism). Our choice fell on the game Idel Miner (why her? Since I'm a publisher, I think about financial benefits. In this game I like the financial model, viewing ads to redouble their game earnings, and also purchase "gold" to activate long-lasting buffs). Besides, I've seen quite a few games with similar mechanics which pushed me on to the idea that there is some engine which can pull your own graphics, to tie the advertisement and go for the first one million dollars. :)

But if it is I would like to ask here.
1) where to start based on TK? (Let me remind you that there is an idea to make a clone Idel Miner)
2) is There a Studio which 3 pennies can implement part or all TK Zelek?
3) what will be more profitable, to go to the Studio or look for freelancers and what are the risks there?
4) Where and how to look for ads in the app? There are exchange? What's worth reading?

I also think there will be questions in the discussion, this is what first came to me, a layman, in the head.
I'm fairly sure I'm asking stupid questions, we need to begin not with it.
But let's imagine a situation in a vacuum.
There are investors, there is money, want to make a clone of the game NOT with their hands. What do I need?
June 3rd 19 at 19:20
3 answers
June 3rd 19 at 19:22
https://ebanoe.it/author/itputin/page/2/
Read the series "the Story of one of the galleys" - the view from the developer.
You can also "Version of the captain" the same galleys https://ebanoe.it/2017/02/10/galley-story-captain-...
It's just about the games development.

It's right up your describe when the customer is stupid to spend the loot, but do not penetrate into the essence.

Or, his fresh publication, about the same gaymodel
https://ebanoe.it/2017/12/01/arabian-night-1/

Since the beginning of summer began a new, long-promised project. And here, I must say that when I was asked about the timing of the implementation, I said that it will take about eight months before the soft launch. Abdul cursed, he thought, and gave Five! Five!? I gently hinted Effendi, he is not on the market and sells dates and when I say that such a project will take eight months, that eight months. That I already knew like the Captain, who thought that game development is a type of McDonald's, decided to tactfully remain silent. However, Abdul Arabs rested horn and insisted that investors do not give money.


For a long time we tried to bring at least one more middle-front-end programmer and designer, but all to no avail. Nobody wanted to go to nonam office and even on such terms, in addition to Frank watty contingent for whom design patterns — it was just such a thing calmly, they confuse a singleton with STATCOM, because one and the same, plus static without problems could have heirs, and the interfaces it was something from the ui.
In the evening to get acquainted, I will try to do the squeeze. - Rogers.Hyatt commented on June 3rd 19 at 19:25
June 3rd 19 at 19:24
1. You should start with a description of the concept and selection of reference projects. Pry points for description of the concept here: noostyche.ru/work/doku.php/%D1%88%D0%B0%D0%B1%D0%B...

2. The Studio just will not do for a penny, but played the team for not especially big money. Not large - from 30 000 rubles per person per month. The team from the Studio is different because it is usually the same freelancers, but working together, maybe even with SP, It's baffling, the cost of the work, as there is no cost for the office and work remotely, often from the provinces.

3. Freelancers one by one to look harder because all that the brethren have to manage yourself or to hire a separate person for this task. The main risks lie in the problem to coordinate the work of strangers and that they can run without warning, because there is no contractual obligations. With studios and teams in this part everything is much better.

4. Exchange there are all sorts of diverse. People are sharing their experiences with various thematic resources, on the same habré, for example, there is https://habr.com/post/290434/
1) About! It's perfect! Though it is clear where to start now.
2) Poreklamirovat a couple of three teams. Honestly yesterday I threw a brief RS guys less than 250,000 a month per person, do not want to work. The same team. But it is not enough to say so.
3) Freelancers are already rejected. It is necessary to have the experience of team-lead or project Manager to gather a good team. This is not our story.
4) While on exchange enough. I think the choice will be the penultimate step. - Rogers.Hyatt commented on June 3rd 19 at 19:27
I below asked the question. And how better capital output? To open a company in Europe/USA or does everything simply and with our banks? - Rogers.Hyatt commented on June 3rd 19 at 19:30
2) you Can contact my team. If the project on UE4 and under 3D, 240.000 per month is for 6 people. - Rogers.Hyatt commented on June 3rd 19 at 19:33
A legal entity or entrepreneur, you Russian, this is no problem. Need a foreign currency Bank account and to place exchange controls on incoming currency. Site make payments usually once a month. The process of passage of currency control is carried out through a personal account in online banking, so no problems should arise. - Devonte_McGlynn commented on June 3rd 19 at 19:36
June 3rd 19 at 19:26
1) where to start based on TK? (Let me remind you that there is an idea to make a clone Idel Miner)


We must start with marketing research. Who is your target audience, what niche is your product, volumes, competition, solvency, demand. Advertising budgets. Organic and inorganic traffic, etc. And it's not just words. It figures, figures, figures. Specific - who, where, when, how. If you say so seriously for a million dollars targeting.

Is there any Studio that 3 pennies can implement part or all TK Zelek?


For a penny you, the students on the knee collect. Professionals cost money. And development it's actually not the most expensive thing.

3) what will be more profitable, to go to the Studio or look for freelancers and what are the risks there?


Freelancer more profitable. Risks? Throw money to the wind.

4) Where and how to look for ads in the app? There are exchange? What's worth reading?


Google AdMob, Chartboost, APPODEAL there to dig. Gugel.
Thank you for the review!
We must start with marketing research. Who is your target audience, what niche is your product, volumes, competition, solvency, demand. Advertising budgets. Organic and inorganic traffic, etc. And it's not just words. It figures, figures, figures. Specific - who, where, when, how. If you say so seriously for a million dollars targeting.

Well, about a million that I went too) And such studies are engaged on outsource basis. According to legend (and in reality :) ) I don't know how to do it.

For a penny you, the students on the knee collect. Professionals cost money. And development it's actually not the most expensive thing.

And what money are they worth? 250,000 per month this is what I found for a single developer.
And if the development is not the most expensive that will hurt the budget?

Freelancer more profitable. Risks? Throw money to the wind.

This I already knew. The freelancer should turn when there is a precise TOR and a clearly defined work plan, then we can apply what he'd written any module, less work = better performance from a freelancer.
Google AdMob, Chartboost, APPODEAL there to dig. Gugel.

And by the way here's a question, the conclusion is fairly earned how to make better? - Rogers.Hyatt commented on June 3rd 19 at 19:29
But such studies are engaged on outsource basis. According to legend (and in reality :) ) I don't know how to do it.


Find a company which has a portfolio of several successful releases sign a contract with them and they will accompany you all the time of development and production. I already threw the link, throw again. Look it's all about will be so good reading about marketing there and about metrics, and about the money all the figures painted for a live example. There's also clear where the money mostly goes. - Rogers.Hyatt commented on June 3rd 19 at 19:32

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