What to read about geometry in programming?

Good day, dear!

Interested in literature on:
1) "geometric algorithms" (for example, algorithm to find minimal circle describing the array of points).
2) projective geometry (where linal/quanternion).
For example, for writing of raytracer.
July 4th 19 at 23:53
5 answers
July 4th 19 at 23:55
Can start from here
algolist.manual.ru/maths/geom
Support. Previously used this site. Here is another collection of algorithms alglib.sources.ru

The book used:
Computational geometry and computer graphics in C++ Laszlo M.
there math is not that difficult (IMHO). - nikita.Stracke commented on July 4th 19 at 23:58
July 4th 19 at 23:57
2) Googling things on the subject of "computer graphics". There are courses of lectures on this subject.
1) there will not say exactly, but very similar problems of clustering. Supposedly find in the array of the center points, the most distant point from it and it will be the radius of the circle.
July 4th 19 at 23:59
Golovanov N. N. "Geometric modeling"
Bobenko A. I., Suris Yu. b. "Discrete differential geometry. Integrable structure"

Get ready for a difficult math
July 5th 19 at 00:01
Specifically on the first question:
1. Iterate through all possible triples of points.
2. Each trio is a triangle. For him, find the center and radius of the circumscribed circle (specifically for this subtask, the algorithm is easy to vyluplivajutsja).
3. Check - whether all other points inside this triangle, and whether the circle is smaller than previously found.

I suspect it is possible even to tie some heuristics to cut clearly inappropriate threes without running all calculations - this will be true for a large number of points. But what kind of heuristics - can't think of.
Thank you! specifically looking for the algorithm, I'm not interested, I would like it osprey knowledge. - nikita.Stracke commented on July 5th 19 at 00:04

Find more questions by tags AlgorithmsBooksGeometryGraphicsVector graphics