Mobile app how to choose the platform?

plan to create a mobile app for both Android and for iOS. Which platform is better to start with what platform it will be easier to alter the App to another? How best to save it?
July 8th 19 at 11:52
5 answers
July 8th 19 at 11:54
Solution
Do not use cross-platform frameworks. It's a long, expensive and of poor quality. Somewhere slipped the study that the development costs for iOS ~ a third cheaper (time\money).
Accordingly, if the emphasis on the mass - Android, profit from sales - IOS.
July 8th 19 at 11:56
use one language to write for all platforms:

xamarin
phonegap
and so on
aw, what a disgusting response - Art_Christians commented on July 8th 19 at 11:59
July 8th 19 at 11:58
start with Android, the entrance is much cheaper.
Remake? 1+1 = 2, is the use of the change of terms?
Can for example Qt or more universal from both platforms to cover, but most likely will not do neither one, because you have no on the one platform.
It is better to use crossplatform or to write separately for these platforms, or it all depends on the project? - Art_Christians commented on July 8th 19 at 12:01
from your experience and project - raheem57 commented on July 8th 19 at 12:04
: apparently the question I have is incorrect. I wanted to know how to order the project cheaper, given the fact that he would be on two platforms - Dusty_Grady commented on July 8th 19 at 12:07
: to make a project cross-platform, need prover who is able to do and his time will be much more expensive and will still be a few variations of apps for Android and ios, as they were originally, just to rewrite the whole application from scratch don't have to another language. Although do not be afraid, everything depends on the application, we can the difference will be 5 lines of code. - raheem57 commented on July 8th 19 at 12:10
July 8th 19 at 12:00
If you choose a third-party vendor, the cross-platform will be cheaper?
July 8th 19 at 12:02
There is a great, simple and cross-platform Corona SDK.
Free in full length. And with a low threshold of entrance in plain language Lua.

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