A month and a half ago I started to study C++ by the book Laforêt + recently began to study, however, is programmirovanie in one other book and so far, the interest in the subject only increased, BUT interested in the topic of game development often stumble upon conversations about the horrible working conditions, in particular stable overtime and work weeks of 50-60+ hours that I was somewhat frightened, BUT these conversations for the most part how many years ago and I was under the impression that with time the situation improves.
Actually questions: what is the current situation with the conditions in different areas of the gaming industry? How frequent are processing?(it's one thing monthly crunch times in three years before release, and another continuous processing) is There any improvement in working conditions over time?
P. S. I understand that working conditions depend on the specific Studio, but maybe there is something average and most often vstechayuschiesya that could be targeted?
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