What are the working conditions in today's gaming industry?

A month and a half ago I started to study C++ by the book LaforĂȘt + recently began to study, however, is programmirovanie in one other book and so far, the interest in the subject only increased, BUT interested in the topic of game development often stumble upon conversations about the horrible working conditions, in particular stable overtime and work weeks of 50-60+ hours that I was somewhat frightened, BUT these conversations for the most part how many years ago and I was under the impression that with time the situation improves.
Actually questions: what is the current situation with the conditions in different areas of the gaming industry? How frequent are processing?(it's one thing monthly crunch times in three years before release, and another continuous processing) is There any improvement in working conditions over time?

P. S. I understand that working conditions depend on the specific Studio, but maybe there is something average and most often vstechayuschiesya that could be targeted?

For those interested leave links to threads with the same question on other sites
www.gamedev.ru/flame/forum/?id=215488
www.cyberforum.ru/graphics/thread1767250.html
July 8th 19 at 13:14
5 answers
July 8th 19 at 13:16
Item number 0 - don't doubt, C++ is one of the main languages in the game industry.
1. The game industry is much different. Laba indie game in the kitchen is one thing, clubbing the next part of the AAA-title is different, make a fun farm with intikami for vkontake is the third
2. Accordingly, if the firm has not yet reached the stage of "Bob and Peter decided to make a new fallout and has even hired one programmer Anatol", the terms are clear - they figachit until you drop for pennies.
3. But if the firm has switched to a more industrial level, it is common IT development, with some peculiarities:
In the industry quite meet enthusiasts and someone in the company will work from eight to eight ( well, if it's the producer ), but it does not necessarily have to be you.
- Overall management is usually a mess, in order to steer both the artists and programmers and gamesanime need very good managers, and those in industry no
- The level of technical organizations ( CI, vcs, code-review, clear coding standards ) varies from "natural" to very high, there is a super cool professionals to work with them - a great success, especially for a beginner.
- However, if you are interested in a specific technology stack with C++ - there are steep spices wash Yandex/mail, they are able to offer better conditions
Processing happen, as planning tends to be very "creative". The idea is developers have to deal with it, how successful is another question
- For the money - a medium, here strongly depends on the customer/project
- Is there improvement over time? Well, recently those who work in the West customer simultaneously became dramatically better, yyyy))) But in General, you understand correctly, in terms of working conditions, the industry evolved from a "Full trash, fit only for weird teenagers" to "Can be considered if there is a tolerance to some creative chaos"
> Item number 0 - don't doubt, C++ is one of the main languages in the game industry.

The software is written in C++ is a staple in the gaming industry.
However, the average office this software does not write, and only uses the ready-made. - Justyn_Gusikowski commented on July 8th 19 at 13:19
July 8th 19 at 13:18
What side of C++ relates to the gaming industry?

In C++, Objective C, etc - write only database, it can afford only the rich firm, well, or specialized and hard-nosed type, the authors of the Unreal.

Mostly play on the finished engines.
There is no need to know C++

Processing - is voluntary. No one with a whip is not worth it. Money forced to work....
July 8th 19 at 13:20

BUT interested in the topic of game development often stumble upon conversations about the horrible working conditions, in particular stable overtime and work weeks of 50-60+ hours

That's what I had. A few months later I realized that it was, to put it mildly, kick.
Pros: experience in technology
Cons: you understand
In what year was this? There is more the author's clarification: "these conversations for the most part how many years ago and I was under the impression that with time the situation improves". - Justyn_Gusikowski commented on July 8th 19 at 13:23
: 2015-2016 - Esther commented on July 8th 19 at 13:26
July 8th 19 at 13:22
The less experience you have, the more chances to run into a job that doesn't require professionalism, with poor working conditions.
With the experience of similar will be reduced.
July 8th 19 at 13:24
On average, focus on the fact that the development a little harder, pay a little less compared to ordinary web and relevant task level.

Find more questions by tags C++Development of gamesProgramming