Why can appearing/disappearing Particles?

Make astronomical video, space, everything. The far star had done, as a cloud of particles(Particle Flow). Only 5 settings, Birth(-200start, 000stop), Shape(sphere 20sides), Display(Ticks), Position object, Material(glowing white).
Everything works as wanted, except for one annoying detail. Stars "blink", although it should not. In fact, max shows that the particles are stationary and not appear/disappear, but the render is still there flashing. Because of what it could be and how to fix it?
Three frames(If you look closely to the edges, you can see that the stars appear/disappear)

edit1: all stars[particles] 10000, of course all the shadows/reflections etc. is disabled for them.
edit2: if you reduce the number of particles to 1000, the problem recurs.
July 8th 19 at 15:58
1 answer
July 8th 19 at 16:00
Solution
I suspect that the case in AA, Anti Aliasing - stars small, maybe just let them go when handling AA. Improve the quality of the AA in the render, increase the brightness of the stars and/or their size.

PS: Stars texture is also an option, the texture passes through the filters and AA on it will react differently. So big plate for texture on the particles, and on the die little star with transparency around.
But this is not a solution, rather a workaround.
I mean, render the particles as 3D object (sphere or whatever), and as a plane which is looking at the camera (face). And on this plane texture with a painted star. That is, will the same bunch of particles, only from planes with textures. The depth is not understood. You zdepth output then it is necessary for the composite?.. - thea.Gusikows commented on July 8th 19 at 16:06
: Misunderstood the idea, with the depth of the problem. - Kamren_Watsica commented on July 8th 19 at 16:09
Have a texture problem with the depth. Or rather it is not there.

About AA - poke and I will unsubscribe.thank you. - Kamren_Watsica commented on July 8th 19 at 16:03
: In General really the problem was with the size. Even flat particles directed to the chamber having a problem if they are too small.
Increased the size of the stars - the problem was gone. Thank you. - Kamren_Watsica commented on July 8th 19 at 16:12

Find more questions by tags 3ds Max