As far as I can imagine, this solution is easiest to implement, glue two physical monitor under one frame and putting them on one leg.
Still, I don't understand why this is necessary. Probably for the same reason, no one came up with anything new for five years and did not come up in the next five.
And what if you could just two or three monitors to put next, and get exactly what you want?
- run any full-screen game on one of the monitor and the browser in another part, or to program maximum, regardless of the game.
Probably most of the modern games supports mode "window without borders" (borderless windows, fixed window, windowed fullscreen). Or a soft,
Borderless Gaming, which force the game in windowed mode removes the window itself expands to full screen. Further utility to resize Windows on hotkey placed in the right part of the screen, such as
Display Fusion, or in need of (physical) monitor. By the way, I have long noticed no difference in performance between the "full screen" and "full window".
In General I'm doing multiple monitors on one game, another code, on the third browser. Or place three or four small window on the same screen hotkey. Well or several clients of the game on different monitors connected to different graphics cards. Usually, too, without problems and without brakes.
- enable mirroring in the process (for example, for CARDBOARD glasses).
I'm sorry I do not understand why this is. Need a virtual desktop in a VR -
Virtual Desktop. And all that you need in VR mode, movies, games, or anything and software is appropriate.
Okay, let's say you have CardBoard glued with a small FullHD the monitor as a VR headset, and you have the mirror with him. At the same time, your software you for developing such functionality does not provide, it is not convenient to test. On this occasion, I used a separate cheap FullHD monitor and do either mirroring the desktop, or connected via an HDMI splitter. But in modern conditions, for example, a helmet
HTC Vive removes the mirror from the screens of the helmet, in the box, no problems (besides the window or fullscreen'and that displays itself VR game). And Unity allows you to develop a VR is quite comfortable, that there is no need for any mirrors.
In the end, given practice, I will say that for me the best option after buying a second monitor, was third. And when there are five, the best solution to control the size and placement of Windows was the purchase of a
Logitech G13 +
Display Fusion
For VR glasses that only need one (1) screen for the same application, just with two pictures on it. One screen, one cable, one output device.
Your idea of connecting the two-using-one and therefore not implemented in the current architecture of graphics cards is because it is complex and useless path available at the moment, more simple solutions. After all, why invent a hardware adapter for splicing two threads when you can lchou and naturally deduce two Windows (two images) on one screen? For VR even two DirectX applications is not necessary, it is difficult, it is easier all in one to do and two cameras to render (sobsno so happens). - thea.Gusikows commented on July 9th 19 at 13:48
I agree, in the case of writing your application, it can be done.
But, if you want to play the finished game (allowing you to split the stereo image on two different monitor), personally I have is one option - the two cords on the two 5-inch screen on the head.
Existing software solutions at the moment too brake and unpolished, so only the cord will help :) - madonna_Zboncak commented on July 9th 19 at 13:51
PS. If the photo of Your Desk I envy You, looks great, sorry my wife wouldn't approve of so much "stuff" in one corner :). And You, excuse me, what are you doing on the main profile? Game writing? or just a little? - madonna_Zboncak commented on July 9th 19 at 13:57
As for the phones and VR read https://habrahabr.ru/post/282562/
And in fact, ready-made solution is - Gear VR, Google Cardboard and analogues, not to mention about helmets for the PC.
Yes, the photo is my workplace. And as this pile of "stuff" a family to feed, it is not in the corner, and in a separate room and is regularly updated. Do you can say everything, but the main direction of technical specialist for 3D graphics and VR. So if you have any questions on Gear VR, Oculus Rift and HTC Vive will be happy to help find the answers. - thea.Gusikows commented on July 9th 19 at 14:00