What are utilities for splitting a monitor to multiple monitors (virtual device drivers)?

Good afternoon everyone.
I do not know how to formulate the question in a search engine to get the information you need, as they are too vague and overlap with other similar requirements for screen sharing.
I know that there are utility but mostly either the brakes (bad, virtualized), or a highly paid (and I then start to play only), but last time I asked this question about 5 years ago. Now found no progress in this.
Want the most plausible to divide the screen into two screens, so that the system (Windows XP-10) seen is Odon monitor in the display properties and two or more. That is, I don't need numerous software crafts, forcibly redrawing the output pane Windows in certain areas of the screen, and need a utility driver, the driver separates the monitor into two virtual monitor that fits in one screen.
Also, if you have 3 monitors, such tools must be able to divide the total area of 3 monitors on a different number of virtual monitors (that is, the dividing strip is in the middle of the middle monitor).
In General, I hope clearly described. I'm sure many make this topic, since the way the most versatile and can be useful for a limitless variety of applications.
The applications:
- run any full-screen game on one of the monitor and the browser in another part, or to program maximum, regardless of the game.
- enable mirroring in the process (for example, for CARDBOARD glasses).
The main goal is to have the split screen was most of the hardware, that is, when starting two games (DIRECTX) on different monitors there should be no conflicts and strong brakes. In General this should look like two completely different monitors.
There are manufacturers of monitors, which include a split screen option for a few source already in their own drivers (LG), but I unfortunately wasn't able poprobovatj, because there is no such monitor.
In General, I want to hear the experience of using such functions and who in what ways.
July 9th 19 at 13:40
1 answer
July 9th 19 at 13:42
As far as I can imagine, this solution is easiest to implement, glue two physical monitor under one frame and putting them on one leg.

Still, I don't understand why this is necessary. Probably for the same reason, no one came up with anything new for five years and did not come up in the next five.
And what if you could just two or three monitors to put next, and get exactly what you want?

- run any full-screen game on one of the monitor and the browser in another part, or to program maximum, regardless of the game.
Probably most of the modern games supports mode "window without borders" (borderless windows, fixed window, windowed fullscreen). Or a soft, Borderless Gaming, which force the game in windowed mode removes the window itself expands to full screen. Further utility to resize Windows on hotkey placed in the right part of the screen, such as Display Fusion, or in need of (physical) monitor. By the way, I have long noticed no difference in performance between the "full screen" and "full window".
In General I'm doing multiple monitors on one game, another code, on the third browser. Or place three or four small window on the same screen hotkey. Well or several clients of the game on different monitors connected to different graphics cards. Usually, too, without problems and without brakes.

- enable mirroring in the process (for example, for CARDBOARD glasses).
I'm sorry I do not understand why this is. Need a virtual desktop in a VR - Virtual Desktop. And all that you need in VR mode, movies, games, or anything and software is appropriate.
Okay, let's say you have CardBoard glued with a small FullHD the monitor as a VR headset, and you have the mirror with him. At the same time, your software you for developing such functionality does not provide, it is not convenient to test. On this occasion, I used a separate cheap FullHD monitor and do either mirroring the desktop, or connected via an HDMI splitter. But in modern conditions, for example, a helmet HTC Vive removes the mirror from the screens of the helmet, in the box, no problems (besides the window or fullscreen'and that displays itself VR game). And Unity allows you to develop a VR is quite comfortable, that there is no need for any mirrors.

In the end, given practice, I will say that for me the best option after buying a second monitor, was third. And when there are five, the best solution to control the size and placement of Windows was the purchase of a Logitech G13 + Display Fusion

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indeed, when it is possible to buy the extra 5 monitors, my questions sound stupid. Me now and the second is difficult to buy (to pay the mortgage :)), but in General the goal was (and still remains) - not ready to make a decision, and to the solution, which can be developed further, but the obvious ways. For example, to get the VR-glasses, though wired, it would be enough just to connect two HDMI cord from the monitor. However, since the two cords is bold, and the display on the helmet is too greasy, so decided to figure out how one HDMI cord to get two independent screens on one LVDS-matrix. Something like this. Just adapter HDMI-LVDS is only$15. - madonna_Zboncak commented on July 9th 19 at 13:45
: I have my multi-monitor configuration collected from the CRT monitors found in a landfill, and only after taking a b/LCD at a flea market, if possible.

For VR glasses that only need one (1) screen for the same application, just with two pictures on it. One screen, one cable, one output device.
Your idea of connecting the two-using-one and therefore not implemented in the current architecture of graphics cards is because it is complex and useless path available at the moment, more simple solutions. After all, why invent a hardware adapter for splicing two threads when you can lchou and naturally deduce two Windows (two images) on one screen? For VR even two DirectX applications is not necessary, it is difficult, it is easier all in one to do and two cameras to render (sobsno so happens). - thea.Gusikows commented on July 9th 19 at 13:48
easier all in one to do and two cameras to render (sobsno so happens).

I agree, in the case of writing your application, it can be done.
But, if you want to play the finished game (allowing you to split the stereo image on two different monitor), personally I have is one option - the two cords on the two 5-inch screen on the head.
Existing software solutions at the moment too brake and unpolished, so only the cord will help :) - madonna_Zboncak commented on July 9th 19 at 13:51
: Do not help. If the game does not support VR, your decision will do nothing. In addition to the "two screens pestering me" still need to process the image to correct lens and add the tracking rotation and displacement of the head, at least, to avoid the touch of disorientation. That is, you need to get in and change the game itself, as it does for example VorpX. Otherwise you will find only the nausea and disappointment. - thea.Gusikows commented on July 9th 19 at 13:54
: Maybe You're right, just all the methods you listed though I understood, but it is clear both that it's difficult for the average user. That's me and disappointing. Everything seems to be already available and almost free of lying (smartphones, tablets, high enough quality) and the speed of the interfaces have reached the possibility to 10Gbit almost no loss of quality, and ready-made solutions out of the box haven no.
PS. If the photo of Your Desk I envy You, looks great, sorry my wife wouldn't approve of so much "stuff" in one corner :). And You, excuse me, what are you doing on the main profile? Game writing? or just a little? - madonna_Zboncak commented on July 9th 19 at 13:57
: What could be simpler - download VorpX, launched, started the game, ready. In your opinion, manipulation of the hardware adapter would be easier? Moreover, a simple user will not attempt to start in a VR game that is not created and not designed for VR.
As for the phones and VR read https://habrahabr.ru/post/282562/
And in fact, ready-made solution is - Gear VR, Google Cardboard and analogues, not to mention about helmets for the PC.

Yes, the photo is my workplace. And as this pile of "stuff" a family to feed, it is not in the corner, and in a separate room and is regularly updated. Do you can say everything, but the main direction of technical specialist for 3D graphics and VR. So if you have any questions on Gear VR, Oculus Rift and HTC Vive will be happy to help find the answers. - thea.Gusikows commented on July 9th 19 at 14:00

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