On what and what to do graphics like in GTA 1, StarCraft, etc.?

Help with technology for the development of the GUI:

Here we have for example the landscape, there are roads, trees, streets, houses stand, the rivers flow, the task is such that it would be as it showed the natural life of the area, people walked by, cars drove, the river flowed, the tree branch was moving, was the change of weather,

The view from the top exclusively, may be the shadows from the sun can change the weather and other, generally present an ordinary area of the city which lives its life, only the top view, no 3D animations in first person and others!

The task in the amount so it runs the app and via API it should be able to change the weather for example, add infographics, images, and other

Interested in how it technologically to do with the point of graphics, and linking it to the code
June 5th 19 at 21:35
2 answers
June 5th 19 at 21:37
I do not know what GAT1, but if you meant that GTA:
Just a collection of sprites (images) that change some events
Yes, sealed,

Well, this is what that idiot, the shadow of the same when turning at every angle to make sprites or something, no of course! Take the StarCraft, there is no sprites - Carleton commented on June 5th 19 at 21:40
In the first StarCraft was sprites - litzy commented on June 5th 19 at 21:43
, it is clear that the shadows are drawn separately, but the basic things are done solely by the pictures and other decorations - features, and not the fact that it is not a picture (for example picture 2 translucent smoke, sliding on each other - here's a dynamic smoke)
The same shadow just a blur with a mask of the object + distortion.
Programming such a thing which is not limited to one solution. Use the most convenient, understandable, and extensible. - Andres93 commented on June 5th 19 at 21:46
June 5th 19 at 21:39
The view from the top exclusively, may be the shadows from the sun can change the weather and other, generally present an ordinary area of the city which lives its life, only the top view, no 3D animations in first person and others!

To make a prototype, in my opinion, would be the best way to Unity2D.

And there already it is necessary to look - whether catchy gameplay. If catchy - you can invest in the development of, and seek solutions that ideally fit your needs. But if not - then it makes no sense to bother.

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