Where to store data?

Where and how to store data on the level if Scriptable objects do not work in build, and PlayerPrefs uncomfortable ? Maybe there's some tool from the asset store ?
June 5th 19 at 21:46
1 answer
June 5th 19 at 21:48
Disk to save, take JsonUtility, serializable your ScriptableObject and write the result in a file somewhere in the Application.persistentDataPath.

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