Why Xcode in the simulator iPhone 6 and 6+ stretches the app?

When viewing the app in the simulator, Xcode somehow scales the application to size of iphone6 and 6+.
Not shows how it should be. The result is a stretched design for iPhone 4.
On a real device did not check, no.
September 18th 19 at 23:46
3 answers
September 18th 19 at 23:48
Not stretched, it is necessary that the simulator somehow found out that this native application for iPhone 6/6+
For this Images.xcassets in LaunchImage need to add lunch for the Retina screens of 4.7 and 5.5

b55a438855be49bfb53bdbf776c24397.png
Thank you very much. Will definitely check it out. - Ulices_Pfeffer commented on September 18th 19 at 23:51
Fortunately, it is not a question you need to check is the real situation. Just make the splash screens and all. :) - Rae_Hegmann commented on September 18th 19 at 23:54
September 18th 19 at 23:50
Missed me a comment. Answered separately - Ulices_Pfeffer commented on September 18th 19 at 23:53
September 18th 19 at 23:52
Thank you. I know that.
But I have another problem.
For clarity attached a picture:
eb1cbd14d1a94424a3600f56a05daf1d.png
I think you need resources for the iphone 6, as I understand it with the arrival of iphone 6 now need 2 design for iphone4 and 5 c @2 and for iphone 6 and 6+ C @3 - Ulices_Pfeffer commented on September 18th 19 at 23:55
Thank you. Check it out. But all the graphics in @2 and @3 - Rae_Hegmann commented on September 18th 19 at 23:58
: @3 is 6plus - Ulices_Pfeffer commented on September 19th 19 at 00:01

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