Export scenes from 3d unity3d file. Is it possible?

There is a program with which the user can add and arrange some objects on the stage. Is it possible to programmatically implement the export of this scene(entirely) in 3d-format that is readable by browsers? The required functionality of the output 3d file: zoom, rotations in all axes. As far as I know the only such format is dwf, but I could be wrong, since I'm new.
September 19th 19 at 00:05
1 answer
September 19th 19 at 00:07
Solution
No such special format readable by browsers, no. Each engine understands those formats for which parsers written (three.js for example, know at least collada, obj and vrml).
So if I understand correctly, I need to save a scene, say in the format .obj, store it in a database, and for the viewer to connect to the page three.js right? - Garrick commented on September 19th 19 at 00:10
in the database or just a file. Here is an example of how to three.js render obj with the minimum of interactive: threejs.org/examples/#webgl_loader_obj - greg.Stark97 commented on September 19th 19 at 00:13
: thank you! - Garrick commented on September 19th 19 at 00:16

Find more questions by tags Unity Game Engine3DWebGL