On what and in what editor it is possible to write cross-platform application?

The future the application must run as a user on the desktop (Windows, MacOs), and on gadgets running Android or Ios. In the application it must be possible to write/read the results of the reactions of the user (in real time, every 0.1-5 seconds, 15-20 values of each record) to an offline file on the user side. How can I improve?
September 19th 19 at 00:32
4 answers
September 19th 19 at 00:34
Notepad does not?
September 19th 19 at 00:36
Notepad Yes! HTML5 only works partially with reading -record in the file.
September 19th 19 at 00:38
View Qt, if you are so important cross-platform. It's basically a development environment in C++
https://en.wikipedia.org/wiki/Qt_%28software%29#Su...
doc.qt.io/QtSupportedPlatforms/index.html

There is still Unity, which allows to port applications to all that is possible. But it is usually used for applications with visualization (e.g., games). Not sure what will suit you. unity3d.com

Others do not know, but Google probably can something.
Thank you! I would like:
- ideally, browser-based application. let one browser. for example Chrome
- save on the device settings file
- offline and online options. Server, database, FTP script files
- dynamic "useriozulesia" imaging frequencies up to 15-20 Hz.
- the entry in file rows of values 15-20 variables. 2000-3000 rows. - ilene_Lang commented on September 19th 19 at 00:41
: look at Unity, they may appear on all modern platforms and even browsers (just to open the app in browser, must be set their the Unity Web Player plugin). - Alize_Moen commented on September 19th 19 at 00:44
Thank you! Tomorrow will start to look. Now deal with the local storage of html5. - ilene_Lang commented on September 19th 19 at 00:47
: No idea what that is, but good luck :) - Alize_Moen commented on September 19th 19 at 00:50
: localStorage, web storage - ilene_Lang commented on September 19th 19 at 00:53
September 19th 19 at 00:40
But there is a display of the rifts? As before in Flash, but not clearly? Trying to find info on this issue. - ilene_Lang commented on September 19th 19 at 00:43
OK, the main thing is not to forget antialiasing to include in the project properties. - Alize_Moen commented on September 19th 19 at 00:46

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