Temporary provision of functionality-per-click advertising?

I'm wondering whether there is any sense to do the following: in iOS application there are several different inapp's available for a dollar apiece. I got the idea to give each of inapp's the user for the day, provided that he will click on advertisement — the user presses the "Try now", appears a page with a banner (or a fullscreen interstitial, as I understand it, a click on it brings in more money) and as soon as the user on the advertisement pokes, the functionality alocasia for the day.


Actually, a few questions:

as far as this is economically feasible? If advertising will bring in a fraction of a cent per click, of course, makes no sense. If, say, 10-15 cents, the reason most likely is. Experience with mobile advertising I have no at all, so would be glad if I orientate the figures.

— will not be banned for this Google? It is clear that the user is not going to stick on the flyer, it is as if I have to. Does it violate the rules of use?


Thanks in advance for your answers.
October 3rd 19 at 02:22
3 answers
October 3rd 19 at 02:24
Solution
According to the rules AdMoba ban can be obtained even for the fact that an ad unit placed near any buttons in your application.

Your scheme is likely to be regarded as "use any means to artificially increase the number of clicks and impressions".

May be wrong, I will be glad to hear the refutation. He been thinking about this scheme, but to lose the AdMob and AdSense accounts are not hunting.
Yeah, thanks for the reply. I played a couple of games with similar scheme — hunters and pocket trains. First give some weapons for clicks on advertising, the second in-game currency for watching commercials... Hence the scheme was born. - Astrid_Mayer commented on October 3rd 19 at 02:27
Most likely there is no clicks on the ads and appwall semblance of tapjoy. Where the actions of the ad units you are given bonuses in the game/program. It is allowed. - geraldine91 commented on October 3rd 19 at 02:30
Tapjoy for example, it has long been realized and used in many projects.
Example:
The user calls up a window with the advertising jobs (appwall sort of).
1. To obtain a +10 bonus in the game install and run the application XXX
2. To obtain a +20 bonus in the game — install and play the first level in the game XXX
3. To obtain a +100 bonus in the game — install, register and enter your promo code in the Appendix XXX.

After successful completion of the task of advertising the user gets x bonus in your app, You get x$ from the advertiser. - geraldine91 commented on October 3rd 19 at 02:33
Interesting. And you do tapjoy used? - Astrid_Mayer commented on October 3rd 19 at 02:36
Yes, but only fullscreen advertising.
If the audience in the app are Russian, of little help. - geraldine91 commented on October 3rd 19 at 02:39
China, Taiwan, Brazil, Russia - Astrid_Mayer commented on October 3rd 19 at 02:42
Then I advise you to try. I found a lot of good reviews if you work with foreign traffic.
The minimum and maximum reward of $ by the way You can customize your own. That is, if you want to get 50 cents per click, all that cheaper is not 100% will seem to users. - geraldine91 commented on October 3rd 19 at 02:45
Thank you very much! And Russian traffic, what is bad? - Astrid_Mayer commented on October 3rd 19 at 02:48
Not for that.
Russian advertisers little. - geraldine91 commented on October 3rd 19 at 02:51
October 3rd 19 at 02:26
better for sharing let and day length for every day) or for seven days Pokal or for a month!!! And it would be more honest...
Yes, for sharing are there already, is bad — people delete tweets and posts... for visits, it's unlikely the app is not that such a scheme be implemented. - Astrid_Mayer commented on October 3rd 19 at 02:29
October 3rd 19 at 02:28

If you plan on doing, I would advise to hide it from the Apple censors, because it is contrary to their rules in Review Guideline. Bribery of the user. Good luck!

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