Object Canvas Framework

I saw some Canvas framework, in which the idea is — what to draw hands nothing.
We create an object of a certain type, configure it and then give it in the context of rendering.

Maybe someone saw?
October 3rd 19 at 02:40
4 answers
October 3rd 19 at 02:42
Solution
Thank you, that Fabric I was looking for. - Rocky_Wilkinson34 commented on October 3rd 19 at 02:45
October 3rd 19 at 02:44
No. He did not object. He in many cases is forced to draw by invoking the context methods. - Rocky_Wilkinson34 commented on October 3rd 19 at 02:47
: for other frames redraw the entire canvas at the slightest interaction with any moementum and canvas no. - Rocky_Wilkinson34 commented on October 3rd 19 at 02:50
October 3rd 19 at 02:46
Forgot kineticjs.com/recommend for a more or less complex projects.
Looked really cool thing) - Rocky_Wilkinson34 commented on October 3rd 19 at 02:49
October 3rd 19 at 02:48
A very detailed comparison of JS libraries for drawing given here, Well, LibCanvas, people are praising

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