Onlive on the local network?

Hello. A powerful system unit with Win7 on Board. And the laptop (on linux), which is in the same network.


Want to make I laptop could play games that were fully running on the system unit. Hateful onlive, only local. I think the speed of the local network will be enough to stream HD video, enough for a game of fps.


I think the usual rdesktop will not pull a 3d application. What application of technology do you recommend? Who already implemented? well fraps records video with games, without a big drawdown fps. Maybe it is somehow possible to broadcast in real time. What about the management?
October 3rd 19 at 02:50
2 answers
October 3rd 19 at 02:52
At the time, wrote a simple java program which created the tcp\ip between the 2 machines. Read the mouse movements and keystrokes and with some frequency to send this data, on the other side of these movements were carried out. However, the main objective was control of presentations via phone, but as for me and for your purposes will do. The only thing is to position the mouse is not absolute but relative.
For video, as far as I know, is port forwarding.
October 3rd 19 at 02:54
Found in Google:
sourceforge.net/projects/spgt/
steamcommunity.com/sharedfiles/filedetails/?id=136558593

The theme is interesting, but the experiment can not, because there is only a single laptop. If you check yourself and leave feedback about the results will be very grateful.
The first tried — one of the best decisions that I saw, but still, even in hd comfortable to play does not work. - ulises24 commented on October 3rd 19 at 02:57
And what exactly does not work? - Annabel_Hodkiewicz3 commented on October 3rd 19 at 03:00
FPS oddly enough. The machine on which the game is spinning fast enough, but even a Gigabit network does not play comfortably. - ulises24 commented on October 3rd 19 at 03:03
how any of the solutions allows several connected users to at least play different games on the terminal? - Arianna_Rober commented on October 3rd 19 at 03:06

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