The concept of Apple in light of the fees

It is known that Apple takes 30% with purchase apps through the Apple Store.

But, for example, a free game with the option to purchase a "sword of power" per dollar. With this, they also get their 30%?
October 8th 19 at 02:29
2 answers
October 8th 19 at 02:31
30% is not taken from profits of the application, and sales it in the market. If content the application uses its own mechanisms to take money they (Apple) don't have.
Then what prevents to do 1 level free and sell the rest within the app itself? In this case you'll get an additional 30 %. - Alana84 commented on October 8th 19 at 02:34
hemorrhoids much. In addition to the payment mechanism within the app to unlock the functionality that would have to be a system auto-update and other heresy. + if about content all just on the market Apple is only to sell applications, then the implementation of a two-level payment scheme is already bypass their rules, you can not miss the application... and user pain in the ass. I suppose in the place of the user seeing the button "buy full version" which is somewhere deep in Dali, I would not use such an application. - Allene_Crona78 commented on October 8th 19 at 02:37
If you can establish your sales system, to prove to the user that pay you more comfortable, then do not interfere.

The user is more convenient to buy through In-app purchese. In this case, apple takes their 30%. - sandra commented on October 8th 19 at 02:40
October 8th 19 at 02:33
The program, which is payment all the app store will not work.
Payment can ONLY go through apple
*outside of app store - Alana84 commented on October 8th 19 at 02:36

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