How to insert 3D objects created in Cinema for example on the website?

Good time of day.
Have wondered this question and have not found a suitable answer(maybe the question is not correctly formulated). Say is created in Cinema 4D or 3Dmax some beautiful and spectacular 3D object(for example here https://dribbble.com/shots/5708399-Christmas-Collisions ). And how it then is possible to insert to the site?Yes, and also to be able with them to communicate?Repaint or what?Or maybe there's some plugin or for example a format to post?If you just to insert the video, it's not really going to work?
Who can tell?If there is, then different ways..
March 19th 20 at 08:25
3 answers
March 19th 20 at 08:27
Solution
blend4web
three.js
blend4web only works in Blender, as I understand it - larue_Dickinson commented on March 19th 20 at 08:30
@larue_Dickinson, blend4web is a plugin that generates ready odnostoronnee app which you can paste on the website for example iframe - robert_Stoltenberg commented on March 19th 20 at 08:33
March 19th 20 at 08:29
Solution
As far as I know Cinema4D is support export to web standard GLTF. Smoke in the direction of the engines supporting it. The same Three.js it is quite suitable.
Cool. Thanks for the advice. - judy commented on March 19th 20 at 08:32
March 19th 20 at 08:31
First you need to understand that the classic type vray renders and such, very different from reltim (this reltim as in games) rendering. The main difference is that in realtim renders the machine of the user, which can be as a professional computer and laptop for 10K or a Chinese smartphone and raytracing rendered not on the machine of the user, and on the special equipment (a computer artist or a render farm), the user in this case, just finished watching static images or a stream of frames (video). Therefore, there are strict requirements for 3D scenes that they renderring from users 60 frames per second. For example, performance effects such as shadows, reflections, refractions calculated simplistically and they are much more contingent than raytracing, and each effect has different options for implementation.
Therefore, we must clearly describe what it should do 3D and the application of these requirements to select and apply the proper techniques. Requirements must prescribe either knowing the artist, or he needs counseling, or should be competent enough to do it yourself.

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