What should be the outline of developing in Unity?

I began my journey in game development. Learning C#, I got into Unity, but weak knowledge in maths and C# have an effect.
I understand that we need to study linear algebra and so on, but in what order and where to do it? Found https://proglib.io/p/gamedev-study-guide/ this article, but for my purpose (as soon as possible to get somewhere on the post June), this path is too long. What?
March 19th 20 at 08:36
1 answer
March 19th 20 at 08:38
that is a long way. What?

even in June you need to have several working prototypes, and be ready to show them. I suggest you could start with this - so to speak decomposite this task is to write a prototype. And you will understand specifically where you have gaps.

Plus, once definitely tightens algebra, geometry and vector.

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