Unity how to make a world generation like terraria?

how to make the generation of the depth and rarity of resources
+ how to make LEDs and caves
March 20th 20 at 11:40
2 answers
March 20th 20 at 11:42
Response: difficult.

If you played, you noticed that the world generation is a set of consistent (10-20) steps. First formed biomes, then they cut out the cave, then filled with water, and then planted grass, etc. Every stage is a separate complicated algorithm. And in fact, this know-how of the game, which is its cost. If these algorithms were simple and known, then we would have a bunch of clones Terrarium.

But in General there is nothing complicated. You just need to sit down and think how you specifically for your particular game, given the gameplay and other things, it will be easier to implement it. And this job is somewhere at the intersection of main programmer and designer.
I found how to make a simple generation
and how to make for example a clipping of the caves or fill with water? - Violette.Bernier commented on March 20th 20 at 11:45
@weldon.Doyle, Hire someone who loves math and will be able to come up with something that will suit you. Because the question is not so much about programming as it is about the beauty of algorithms and the implementation. - Lurline33 commented on March 20th 20 at 11:48
@monserrate.Beatty61, I would learn how
that can be read:? - Violette.Bernier commented on March 20th 20 at 11:51
March 20th 20 at 11:44

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