Clothing on a character in unity works(animation) not(incorrectly) like in cinema 4d, why?

Hello, I created a character model in CINEMA 4D ( with bones ), was also created by clothing under the given model and set of weights ( weight ) in cinema 4d, only for clothes ( in the model of the character weights no! ), after was made the animation in cinema 4d, everything works fine! And when you import into Unity (.fbx) everything works, but there is not a great school in clothes:
The pants pass through the jacket, although in cinema 4d it's not there. A feeling that weight poorly tolerated in Unity or is not transported at all! And it's not .fbx ( sort of ), this threw the fbx back into cinema 4d and it works fine, but in unity there is a small bug.

What could be the problem?

P. S. Thank you very much!
March 23rd 20 at 19:27
1 answer
March 23rd 20 at 19:29
As one of the possible options. climb into setting the quality of the project.
there are Skin Weights, with parameters 1, 2, 4 Bones and nl.

perhaps you have there in settings, is easier than in the cinema , but please note this may affect performance for complex models or unlimited version.
Thanks, tonight will try - augustine.Berge16 commented on March 23rd 20 at 19:32

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