Server game in Python — is this normal?

I have an idea - write turn-based game in Python, with multiplayer through the server. Is it worth doing? Is it possible to write the backend in Python or better only the client?
June 8th 19 at 16:42
3 answers
June 8th 19 at 16:44
Who ban. Right now would be to offer java/nodejs/C++/PHP/etc
On what can, and write. Then you will know what you are missing in your PL/framework, and may then go to another PL/framework, but already having experience.
Especially if step-by-step, the load will be minimal.
June 8th 19 at 16:46
I just remind you about Eve Online.
It is not written in Python, there is already a hundred years as to the pros all - litzy commented on June 8th 19 at 16:49
Something tells me that we are talking about the server, not on client side. - alexandro_Auer commented on June 8th 19 at 16:52
June 8th 19 at 16:48
It is a question here once a month appears.

WoT servers in Python with more, apparently.

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