Conflict in the game triangles?

Hi all.

Can you please in detail tell how to make the collision triangles? Know what it bydlowski method, but still interesting.

"The construction of the line of intersection of the planes, and then compares the projection of the triangles on this line"

To me, one was told to do so. Here only I in geometry zero, and wanted to ask here. How to understand "the line of intersection of the planes"? How to understand "plane"? How to understand "the projection of the triangles on this line"? How they compare? Can you give me examples and formulas (preferably formula with functions in C++ allow). Thank you.
June 8th 19 at 17:00
1 answer
June 8th 19 at 17:02
Is there a good website geomalgorithms.com with algorithms of computational geometry, including with the algorithm of intersection of triangles. There are also Paul Bourke and his publications. But generally speaking, I would not advise independently to write such algorithms, they are very hard to develop and test, for such things it is better to take ready library.

Find more questions by tags C++Development of games