How to create a great balanced level?

Working on a platformer-puzzle, what would you recommend to master the skill of creating the perfect balanced levels.
June 8th 19 at 17:25
2 answers
June 8th 19 at 17:27
Solution
https://www.youtube.com/watch?v=0xBJwrm9C8w
https://www.gdcvault.com/play/1023139/Level-Design...

https://www.rockpapershotgun.com/2015/01/22/how-to...

https://www.gamasutra.com/blogs/AsherEinhorn/20150...

There is another book "the Fundamentals of puzzle and casual game design", but I have not seen in person.

Without beta testers anywhere. He didn't do levels, but one friend drew a rather big mod to Braid — beta testers had served his father and me.

Here are found in Braid: gamedesignreviews.com/reviews/braid-understanding-...
June 8th 19 at 17:29
Puzzle - much depends on the age, etc.
For puzzle - only tests on human Guinea pigs.

For games of a different type, it would be possible at least tentatively to balance forcing you to fight opponents-bots against each other.

In golovolomok - you need real people.

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