Hello! Understand that the most stupid, but still.
Started to learn blender. Learned to do all sorts of simple low poly scene type https://vk.cc/a7RR31
without prompting (done with the reference of the final render of the tutorial).
Stood in a standstill. In what direction to move on? Similar scenes, in principle I can do this and more, and I still like them, but in the future I don't think this is the right vector of development.
As I understand it, then it makes sense to go in realism? Try to do high-polygon objects, scenes, etc. In these scenes as I understand it time will be spent disproportionately.
Another basic question - I would love to develop rather in the creation of the characters. But this direction is quite different from what I'm doing now. In this regard, it should probably go in zbrush, because the sense of trying to do the sculpt in blender? Or did sculpting in blender is not so bad and you can start with it?
Just very dazzled in what areas can be developed and from this arises a stupor.