Once upon a time wrote a game prototype on the Flex (it's a Flash UI framework).
Flash kicked the bucket, unfortunately, but the desire to finish the game is not lost.
The game is not complicated - sections of the drawer, pictures, buttons, prompts, timer, modal Windows, screen settings and, most importantly, you need from a set of letters by drag and drop as blocks to create the correct answer. Status of letters, the database, the effects should also be.
Wanted under the web in the first place, but the potential about mobile, too, should not be forgotten.
Which platforms, now under frangaki it is best to use?
Flutter all suggest, but do not like JS, even if it is a Dart. Or should I force myself?
Xamarin produces a nice impression, but I don't see how to sbility web.
Alessia.Bernhard40 answered on April 4th 20 at 00:33
If the web in addition to options like js then and there. Other client languages, today, it is fashionable to say does not exist. For animations and graphics are css3 and svg.
For mobile platforms are already all the more interesting. You can collect and web app, but these things work very badly. Worth writing a native, but here it is necessary to understand under what platform
maximillian.Crooks answered on April 4th 20 at 00:35
Well, given the monetization or not, if you want to do both mobile and web, then I advise you to do a proper backend and through websocket/rest api to communicate with the client (react/svelte/vue/angular - web // react native / cordova - mobile)