What happens in game development with Flash after it is closed?

After 2020, Adobe stopped supporting Flash technology.
The question applies more to the games, not only browser, but also partly mobile, here it is.
1. What will happen with ActionScript? - it was quite a good game, including great online mmorpg.
2. Flash and Unity Web Player somehow linked? Both technologies are closed?
3. According to other answers I realized that JavaScript and Pyhton - not for games at all, only for simple and not needed.

What is now more productive to do a browser based game (browser game can be transferred to the mobile/PC client)?
P. S: have Seen good examples with ActionScript browser - based game, but it is on this basis had and desktop, and mobile shell, which has run the game [Bit Heroes]. But AS goes with Flash, so the chances of something useful will drop.
April 4th 20 at 00:34
6 answers
April 4th 20 at 00:36
Solution
Using Flash for game development as something strange in 2020. It's old technology, and closing once again confirms this. We will not go into the details that led to it, will be satisfied with the final facts.

Flash was, and even now you can, effectively to prototypicality games but do not develop to end-users. Though banal because there are difficulties with the support in browsers. For example, personally, I have banned Flash completely away from sin, and recommend doing the same settings in the browser to all my friends. But prototypicality in flash only makes sense if you know him well, and to teach for this purpose, it makes no sense, because there are more modern and relevant tools.

Browser games in 2020 can be developed in WebGL. Well suited for this Unity. In fact, Unity just focuses on cross-platform, so the same project you can build for different platforms without any problems. The limiter will only be a difference in target devices and ways of interacting with them (different screen sizes, aspect ratio, presence of mouse, keyboard, touch screen, sensors etc).
That is, the only way many C# as a basis?
Python has nothing.
JavaScript (ActionScript) - will die with the closing of the Flash and nothing good happens?
Construct and GameMaker weak for such a game, which was mentioned in the question? - marley.Bosco75 commented on April 4th 20 at 00:39
@marley.Bosco75, Yes, C# is now virtually a monopoly in this regard. Worthy competition Unity can only be Unreal Engine. Well own engines, which for an indie is not an option.

Construct and GameMaker are just toys. Although a simple game can be done in GameMaker, some quest with 2D graphics where just the sprites and complex logic. But there are too many restrictions, including on performance.

Python and Javascript are not well suited for creating games. We have already discussed in your previous questions. Why again to talk about it?

Well, nothing prevents you to make the game even Notepad on the canvas (canvas) using only JavaScript. Or can be done on the engine, Phaser. Similarly with Python, for example, pygame. There are many options. And you can create your own engine to do. But why? Do you have any special requests? Universal engine for all occasions anyway, you will not find even though that in 2020 can be considered Unity, but also in some cases need to be finished to fit your needs. - terry66 commented on April 4th 20 at 00:42
@terry66about Pyhton I'm just reminded of that question that it is for the games will be bad. JS referred to as ActionScript in terms of whether the replacement or Flash AS it will die.

On GameMaker made game Undertale (2D pixel indie game).
The issue may again be weird - but if the choice is between Python/JS and designers Construct/GMaker - profitsee what will happen in this case?

Overall, I realized that C# and Unity is the best option, but Unreal Engine is based on C++ (Quite difficult) and by itself the engine for more powerful games that are not needed. - marley.Bosco75 commented on April 4th 20 at 00:45
@marley.Bosco75, profitsee (i.e. more profitable) to be Unity. Because in Python/JS/Construct/GameMaker you win only in the absence of having to learn Unity, which even schoolchildren learn without problems, and lose everything else. - terry66 commented on April 4th 20 at 00:48
@terry66, a question - unity can run on different platforms - is it possible to make a mmo game which will have one server on all platforms? - Or is it nothing to do with the engine and something else?
And if you take the xbox/ps this is a separate issue, there are other technologies? Well, what servers there will not be common with other platforms is clearly understandable. - marley.Bosco75 commented on April 4th 20 at 00:51
@marley.Bosco75can - terry66 commented on April 4th 20 at 00:54
@marley.Bosco75, servers you choose which to use and where located, and not the platform, although the platform and can provide some features for matching players. - terry66 commented on April 4th 20 at 00:57
April 4th 20 at 00:38
dropping support doesn't mean everyone will stop working
A short answer. Well, maybe some games will still work or fan-made remakes will remain.
Well, that's just what exactly with ActionScript will be a good game, and will have to close down... - marley.Bosco75 commented on April 4th 20 at 00:41
April 4th 20 at 00:40
On the first issue - with actionscript there will be nothing.
Nothing has happened since 2006, and it is unlikely that it will happen in the future.
Same AS Flash goes. - marley.Bosco75 commented on April 4th 20 at 00:43
April 4th 20 at 00:42
Failure Adobe support Flash means that there will be updates. The latest version will be available. And software this ugliness will continue to work.

Browser games - I think JavaScript (and languages that it compilada) and WebAssembly (no one writes it only compilat).
April 4th 20 at 00:44
After the closing, nothing will change - he died long ago as the unity web player.
JavaScript and Pyhton - not for games

Very for games. The only question in the engines. Raw PL is not for any games.
Yes, there are still get some kind of isometric or strategy game online for kids, sensible will come.
There's even a semblance of Bit Heroes will not do. - marley.Bosco75 commented on April 4th 20 at 00:47
@marley.Bosco75, well... it's unfortunate that you can't do. We have to learn. - darwin commented on April 4th 20 at 00:50
@darwin, well, you give me examples of good games on them, there are none. - marley.Bosco75 commented on April 4th 20 at 00:53
@marley.Bosco75, the fact that writing a game in js = give the source code to every player for free. Is simply unprofitable.
https://www.pixijs.com/
phaser.io
And it does not say that in the browser no one plays. Here the problem is not in language, not in the engine, and in the market. Those who had played in the browser now plays in the phone. - darwin commented on April 4th 20 at 00:56
@darwin, With JS on both the phone and PC to transfer the game as a standalone app will run. - marley.Bosco75 commented on April 4th 20 at 00:59
@marley.Bosco75Yes you can. So you don't see a good browser game - they have already suffered. - darwin commented on April 4th 20 at 01:02
April 4th 20 at 00:46
1. The quality of the product (the game) - does not depend on the programming language.
2. For browser games - any game-js-engine or any IDE export to the web platform.

Unity is the most logical choice for today to create beautiful games for different platforms.

Find more questions by tags Development of gamesAdobe Flash