Whether goes with Blender 2.8 in 3Ds max?

For more than 3 months studying blender 2.8 but I'm going to switch to 3ds max. The main purpose of the study is to develop 3D games. 3Ds max impresses with its relevance and the huge number of online courses. Blender little educational content and standing of the courses is almost no(I mean version 2.8+). When I started to learn 3D not particularly steamed about this, just took the most affordable. But now I'm concerned about how the actual blender at the level of large companies? As almost all the major studios are working on Max. Oh and what wins in terms of convenience, the number of tools, productivity, etc. etc?
Max I never ran. Is there any to do this?
April 4th 20 at 00:57
3 answers
April 4th 20 at 00:59
View a weekly compilation of the best works on blendernation or here https://blenderartists.org/c/artwork/forum-gallery and if this the level you've already passed, grew into this for you primitive - feel free to go further on the stage. Even to 3D max to Maya though.
If not, then platform change won't help.
Teaching material you are missing?!?! I already mentioned https://www.blendernation.com and you will Daily syatsya so much educational material that you will not have time to even read not pass through these lessons.
April 4th 20 at 01:01
how relevant are the blender on the level of large companies

Not much. Large firms can afford the normal commercial product.
Go to the Max.
April 4th 20 at 01:03
Blender is a free product. This is perhaps its main advantage in comparison with similar commercial products. The last in addition to the often more functional, allow us to do many things faster and easier than Blender. it is of course quite possible to do some things level paid products, but not so quickly and easily. However, it is version 2.8 has all chances to become a viable product, which is the degree of ease and functionality stepped forward. Whether it is really in reality - only time will tell. I think that even if you study only a Blender, you can still take the company from where yuzayut only a t-shirt, for example. To be retrained you will be easy - the basics approximately the same.
in the blender, the work goes faster through hot keys and many individual modes, which perfectly fit each other, but max, a lower threshold of entry, and the system modifiers, it is more convenient(any action in addition to the basic set of modifiers(count mode) and stored using the following modifier(action performed in the modifier/mode, you can cancel a stack)) - Odessa.Schamberger commented on April 4th 20 at 01:06
@Odessa.Schamberger, knowing the hotkeys speeds up the work. But it takes time, as it takes time to get used to the new interface 2.8. - Harmony commented on April 4th 20 at 01:09

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