How to make a splatter effect of the blood / traces of gunshots on the walls and other surfaces are not necessarily smooth?

How to make a splatter effect of the blood / traces of gunshots on the walls and other surfaces are not necessarily smooth?
April 4th 20 at 13:04
1 answer
April 4th 20 at 13:06
Solution
It is possible using the particle system and Shader
the particle system is kind of flat sprite gives on the surface, but if it's some sort of terain'll look weird - Keon.Powlowski22 commented on April 4th 20 at 13:09
@Keon.Powlowski22, and this problem will be solved Shader - Randall42 commented on April 4th 20 at 13:12
@Randall42, I Believe that the scope of grenades in the form of a circle on teraina also the Shader needs to be done? - Keon.Powlowski22 commented on April 4th 20 at 13:15

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