The technology used in game development?

1. What technology can create such 3d or 2d objects?
2. How can "sync" 3d model and software code? For example, want to create a program in C#, but how will it be possible to connect the 3d models in the program?
To combine all. Just create a 3d model by itself is not that difficult. Don't quite understand these points. To Use Unity?
Can't even specifically state question, sorry. In what direction to dig?
April 7th 20 at 10:53
2 answers
April 7th 20 at 10:55
1. Conventional 3d editors.
2. Learn Unity.
April 7th 20 at 10:57
Technology - the usual. May be Unity. Maybe if WebGL or OpenGL - Windows application or a game console.

But in this chart has a peculiarity. She is isometric. Ie captured by the camera is pushed to infinity.
With a field angle of 0 degrees. There are other features such as the 30 degree angles between the horizon
that gives you the opportunity to see rectangular objects (roads and walls of houses) under fixed proportions
type 1:2. The sine of 30 degrees - convenient for calculations.

This is a very nice pixel graphics. It is easy to draw. And you can combine 3D and pixel (raster) graphics, two in one. For example did in the old StarCraft versions.

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