How to implement templates?

On what basis to implement the templates with data, as shown in the picture and where you can read about it? (template for up1)
5e96b1136cf3d821412437.jpeg
April 19th 20 at 12:04
2 answers
April 19th 20 at 12:06
Solution
Prefabs, or what?
I don't know - derek_Cormier commented on April 19th 20 at 12:09
@derek_Cormier, well, if it's about how to make one-based for the die-action, and then they just cram as much as necessary but with different pictures, then this prefab. - Isom_Legros commented on April 19th 20 at 12:12
@Isom_Legrosmust be different pictures and besides, I've got they retain that person bought something, a bonus is given and the cost increases. But if I'm using a prefab to do, he isn't going to be under one name to save? - derek_Cormier commented on April 19th 20 at 12:15
@derek_Cormier, visual - alone, user data separately.
if you do it right, then there will not be "under one name" to save. - Isom_Legros commented on April 19th 20 at 12:18
how then implement the saving ? I through the keys tried, then somehow it will have? - derek_Cormier commented on April 19th 20 at 12:21
@derek_Cormier, "through the keys" this is a terrific formulation that says nothing.
Again, separate data of the visual separately. You should design the system so that your method of saving and storing of information DOES not depend on the visual. - Isom_Legros commented on April 19th 20 at 12:24
In the sense that each template should be saved in the total value of the bonuses which are given for the purchase, but that they were separate, what is the best way save is to arrange? can article on this topic? - derek_Cormier commented on April 19th 20 at 12:27
April 19th 20 at 12:08
Solution
Prefabs.

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