Is it possible to share trachelectomy monitor (24х10) into multiple virtual monitors? Don't just do "Windows hooks", namely that the center was, for example, the game in fullscreen mode, and the edges, as if on adjacent monitors were, for example, a chat or a messenger which is opened in a vertical column?
Conventionally, that would be the center of the monitor was as 16х10, not "approximately", and clearly tied to the resolution. And the side speakers were separate areas that could not even be touch without switching to them. Plus that would, for example, if you run the stream, he would have taken only a "Central monitor"?
Snap Assist allows you to share in windowed mode only.
I've watched three dozen programs.
Create virtual monitors are not the problem, they will even with their taskbars, shortcuts, etc. but you can not restrict the area for kiosk mode applications. Also, as I understand it, you cannot restrict the region of the virtual display for the mouse. The mouse walks on all displays no matter what. Business in the Windows. It works on the principle of "see the monitor, I see no obstacles", and opens the app in full screen.
An example of the most successful: https://www.ishadow.com/vdm/
Maybe I missed something and someone has a solution to the problem?
Just funny that even ultrasonometry monitors at the hardware level there is no function of emulating multiple monitors. Why then do they need...
Moreover, even if you have two monitors the physical, between them it is impossible to switch or to extend (and the mouse flies away on a nearby monitor, and not clinging to the edge of the monitor, that would go in a strip of scrolling of the browser, you need to be a virtuoso, or try to emulate using the same software on different monitors of different unique desktops, choosing such software that he would not let the mouse to move from one desktop to another (in theory, in practice nothing). And then with the help of this third party software can switch between monitors (count between desktops).
Still possible between the monitors to switch through the virtual reality, but also a spike solution.