We are talking about an old and very simple game Filler
from Tamestorm, with very minor (at present) system requirements created in the days of WinXP. The problem is that if you install it on the PC, it will work fine with a probability of about 50/50 (tested on multiple computers). Abnormality where it is manifested, is manifested in the fact that each sprite is revealed for a very long time, almost a few seconds. The game becomes so slow that using it is impossible. Thus, according to the task Manager, the CPU usage by the application game.exe up to 40...50% (at the same time on the computer where the game works correctly, the download is only about 0.1%). All other processes are based on the remaining performance of the processor, and they have enough, they decelerate quickly. Loaded all the kernel is about the same.
I started to solve this task with experiments with compatibility. Tried all types of operating systems and all modes, which is in the tab "Compatibility" - no effect. Tried Win7, Win8.1, Win10 - no difference, if it is not one of them, you will not go and the rest, as long as the computer remained the same. Also, I tried to contact support tamestorm, but it didn't address firstname.lastname@example.org inactive. Reference to the type of chipset, not tested due to difficulties in their identification, not tested also on AMD processors because of the lack thereof. The impression that the problem is in the gland, and then it turns out that it is unsolvable? Or is it possible to do something? If Yes, what?