How to connect a library on the fly in C++?

Hello Toaster!

Like in C++ on the fly to connect libraries and to execute code?

Example of work: we have a program and this program, we can send a team. When receiving a command, the program will search the library (the plugin?) with this name and call the function in it (say one name for all libraries) with parameter passing.
Why is it necessary? If you want to quickly add and remove commands, without recompiling the entire program. There is a possibility?
June 14th 19 at 19:22
3 answers
June 14th 19 at 19:24
Solution
June 14th 19 at 19:26
Solution
You will be interested in the following articles:
https://habrahabr.ru/post/106107/
https://habrahabr.ru/post/303032/
June 14th 19 at 19:28
Windows has a LoadLibrary. Linux will likely have a similar solution.

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