How much work must comply 1 designer?

I wonder if I'm just not super Pro designer.

Explain me such a thing, work for the company on creation of sites.
They have 1 designer, that's me.
What I do have about 7 ongoing projects and all priority and Express all...then more are added.

I did not face with such, because in the team, normally (if such a volume of work, at least 2 of the designer), and then it turns out-draw a full-fledged website(product categories etc), another website you need to draw, in parallel, perform domestic tasks.

I don't have time for much, due to the fact that you constantly distracted in different tasks and between tasks, the question is I just have not grown to the LEVEL of a SUPER Pro, and this is a common General situation in the work of design, or...I don't understand something..?

z.n about $ 180.

And in General, tell you also switch from one task to another, that is not completed one came rochnyak-throw the first switch?
June 14th 19 at 20:10
7 answers
June 14th 19 at 20:12
Rather, your employer could find plowing horse for a pittance.

1. At the same time 7 projects to lead one person. 2-3.
2. Much depends on the complexity of the projects. If your 7 projects this is a normal, unremarkable lindasy, it is possible. Lead a from even 2 serious project, you can not, at least for the reason that you will always pull on the little things (which any project is always 80% percent of the total project).
3. Ideally, the work should be done as follows: a project with drew do all that is possible, approve the design, until your design layouts and write the entire site, you do at this point for the next design.
June 14th 19 at 20:14
The company where you work, apparently the usual Haller. Where gain, to work for the food itself in such worked, though not for 180 and 270$, preferably in such zaderjyvat not, only time will lose.
In the galley, pay more
Much more - marilyne_Roh commented on June 14th 19 at 20:17
June 14th 19 at 20:16
SN - small, too small. Even Trani

The priority of the work - not your problem.
If your boss is willing to increase total time on the design projects due to the overhead of switching - that's his problem.
You don't even need steamed about missed deadlines

Your task is to clearly read the instructions of the head than in the moment you need to do.
All this must be in some kind of task Manager (trello, mail, paper, matboard,...) - the Manager knows you are working on task X and you really are working on task X

Learn to make faster, effektivnee in time (even if they are not adequate)
Learn to give life in a hurry, term elaboration, term to make perfect

If after six months this work you will begin to get to work at this rate - you should look for the office at 800+ Euro
June 14th 19 at 20:18
No matter how much you do, there will always be slow and salary, you want more. The usual practice when the head huckster sells.
June 14th 19 at 20:20
It's called "squeezing the juice out of the worker".
Works well on young and naive workers.
More irregular working hours and weekend work.
And well when staff turnover is a constant flow of fresh blood.

Employer do not care that you're overworked - he needs loot row, and if you don't like it, please quit wishing to work fully.

Generally, if you don't work in normal offices type Lebedev Studio in the capital - the profession of Designer is suffering.
June 14th 19 at 20:22
Work can only be effective if you focus on one thing.
We recommend that you schedule a day not more than 1 (one) large priority and 2-3 small ones.
Although I'm not sure that you described the sweatshop is possible.
June 14th 19 at 20:24
Personal experience — the limit (!) 3 projects a day, 6 days a week. Normal load — 2 project. Minimum 1 project. More than three projects do not take (not physically uspevaete).
SN is higher than that specified in the topic... But I'm working on.

Actually, I wrote how to work in terms of contingencies — https://idzenski.ru/kak-stat-dzhiedaiem-dzhiedaisk...

But I recommend you find another office — 180$ for the competent designer a little critical.

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